What is HackKU?
HackKU is an annual 36-hour hackathon at the University of Kansas, where students can have the opportunity to innovate new ideas, discover different paths, and push the boundaries of technology.
As believers in innovation, we know that everyone is inherently innovative and we want them to feel comfortable doing so at our event. As such, we ask that all attendees follow the MLH Code of Conduct.
If you're a student, we'd love to have you at HackKU! Whether that's high school, undergrad, or graduate, we believe you can get something out of the event.
Teams can consist of anywhere from 1-4 people. If you do win a prize, we'll have one for each person on your team.
You'll need a photo ID for check-in, in addition to your usual hacking gear like laptops, chargers, desktop computers, and your flux capacitor. We'll also have showers, so we recommend bringing toiletries as well.
Nothing! We'll also have food, snacks, and prizes.
Unfortunately, you can't. You can use third-party APIs, libraries, and frameworks, but any of your past projects are off-limits. See MLH policy for more information.
Unfortunately, we won't be able to offer reimbursements for travel expenses.
We'll have access to the MLH Hardware Lab, including things like Oculus Rifts, LeapMotions, and Alienware laptops.
We'll have quiet rooms where you can rest for a few hours. We're not sure if we'll have air mattresses yet.
There will be several workshops at the beginning of the hackathon where you can learn how to make things like websites and video games. We'll also have several industry mentors at the event to help you out.
HackKU will be held at LEEP2 in Lawrence, Kansas.